1 on 1 with Eddy Webb
June 19th, 2009
Last Tuesday, at exactly 5pm ( 7pm EDT ) I signed into my MSN to chat with renowend game writer and developer, Eddy Weeb. At first, I meant it to be a medium lenght interview but we ended up chatting for close to 3 hours about Eddy’s work and tastes, White Wolf’s products and upcoming releases, Icelanders and their freaky museaums and may other interesting information ranging from astunding and revealing, to hilarious or just plain creepy. There’s not much more I can say, the interview speaks for itself, none the less, there is just one note I want to make: Eddy Webb is awesome -and I am not lickin boots here- I really want to thank him and Kellet Barnes for the giving me the chance to write to you all about the wonderful experience it was to talk to this very talented person, who also happens to be a really neat guy.
Without further ado, here is our chat log.
Enjoy…
Ivy: Hello! Ready to rock it?
Eddy:
Indeed.
Ivy:I had a basic interview estructure, kind of a play on “20 questions” but do feel free to talk about whatever you want to talk about
Eddy:Sounds good.
Ivy: We want to keep is as casual as possible, so just picture we are having a beer somehere chatting about your work and such. “Today’s Reason for Drinkin’: Chatting with Eddy Webb”
Eddy:
Damn. Now I want a beer.
Ivy:First we wanted to do “Five Quick Questions to Get to know you better”:
Favorite Book?
Eddy:
Man, that changes off and on, depending on what I’m reading, but usually it’s The Adventures of Sherlock Holmes. I’m a big fan of all of the Holmes canon by Arthur Conan Doyle, though.
Ivy:
Good pic! ( one of the demo team members here is named eddy, and he luvs Conan Doyle too)
How ’bout Favorite Music (album, song or artist)?
Eddy:
LOL! Nice coincidence.
I’m not much of a music guy, since I’ve had persistent ear trouble since I was a small child, and I still have moderate hearing loss in my right ear. But I’ve always had a fondness for a variety of music ranging from punk to swing to hip-hop to heavy metal. I think the one band that I’ve always kept around, though, is Anthrax.
Ivy:
Wow, Anthrax, I didn’t see that one comming, but I like your taste
Let’s go with : Favorite Character (from history or fiction)?
Eddy:
Sherlock Holmes would be too obvious, given question one, so I’ll go with my number two, which is Optimus Prime from the Transformers.
Ivy:
Now one that EVERYBODY wanted us to ask you: Favorite Roleplaying Game?
Eddy:
I feel weird saying Vampire, since I work for the company, but it’s true — it’s the game I’m played the most in some form or another for nearly 20 years. Outside the company, I would say Cyberpunk 2.0.2.0. or Marvel Super Heroes — I played both of them a lot before I got sucked into Vampire.
Ivy:
Interesting array. Vampire does have a way of sucking you in.
Last but not least, Favorite Quote?
Eddy:
I have it on my LiveJournal. Let me go dig it up.
“The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don’t just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.”
James Nicoll
Ivy:
Damn! That’s a GOOD one! LOL
Eddy:
I have a complicated relationship with the English language.
Ivy:
No kidding . Us being native spanish speakers, know what you mean
Eddy:
Ivy:
Moving on, we’ve had some questions we have dubbed “White Wolf and You” if you are up for ‘em
Eddy:
Sure thing.
Ivy:
When did you start working for White Wolf and how did it happen?
Eddy:
I started around 2005 or 2006, when I started freelancing for White Wolf working on MET: Awakening. There was a job opening for a new line developer which I applied for in 2007.
I found out that two other people applied for it as well — Joseph Carriker and Russell Bailey.
I then found out that they both got jobs, and I hadn’t heard back, so I was upset for a few days.
Then Rich Thomas, the Creative Director, asked me if I was interested in a position workign with PDF and other non-traditional forms of publication. I agreed, and soon after I moved from St. Louis to Atlanta in late October.
Ivy:
I know I speak for many when I say you have our dream job! Can you comment on what it has been like for you to be Alternative Products Director?
Eddy:
Honestly, it’s been a dream job for me as well. I’ve been able to work with some of the most talented people I’ve ever met, and develop some amazing projects that I never thought would see the light of day. It’s certainly been hard work — I often work 50+ hour weeks, and I’ve learned a lot of new skills ranging from art direction to podcasting to hosting panels.
But I don’t think I would trade this experience for anything.
Ivy:
( That rules out my next question about trading places with you, but do you need and assistant ?)
Now that you are on the inside, could you advise us aspiring writers regardding how to approach the posibility of freelancing or working for WW? We know the guidelines, but how about some insider tips?
Eddy:
Honestly, the best piece of advice I can give is to follow the guidelines. When I hire a writer, I need to know that they can follow instructions. A talented writer who is late and doesn’t follow the outline is far less use to me than a workhorse, okay writer who can consistantly perform on time and to specifications.
So following those guidelines is the first step to showing that you can take direction.
Ivy:
Good to know! ( Note to self: memorize the guidelines )
As you have mentioned before, your job has you working with many different developers, is there anyone in particular you can name as the fellow developer/writer you enjoy the most working with?
Eddy:
Honestly, they’re all very different. I’m probably the closest to Joe Carriker, the Vampire developer, but that’s because we really clicked on a personal level, and he’s a good friend of mine. I’ve worked a fair amount with Ethan on various WoD products, but he works remotely from North Carolina, so I don’t have the same kind of connection with him. On the other hand, he has so much experience inside the company that’s just an incredible resource. And John Chambers shares an office with me, so I see him every day. It seems like I spend more time talking about comic books with him than sharing duties on Exalted products, but when we do he’s a wealth of Exalted information.
Ivy:
Once again, that is one cool job.
Eddy:
Thanks.
Ivy:
Now that you have touched the subject of Exalted and Wod, can you tell us what is your favorite WW Product? Not a gameline but a specific product.
Eddy:
Of products I’ve developed, right now it’s the Testament of Longinus. I had a lot of fun working with the writers on creating fictional ancient texts and making it plausible within the established constraints of the Requiem background.
Of products I haven’t developed, probably the Hunter: The Vigil core book right now. Chuck packed so much into that book, and it really is a game that you can run right from that book without using anything else.
Then again, I’m a huge fan of Chuck Wendig’s work.
Ivy:
( That makes two of us, he is brilliant! ) Before I move on to questions regarding the Testament of Longinus and other AP products…
I know what AP is, ( there’s also the article “Just What the Hell Are Alternative Products” you wrote ) and of course you know what it is too, but could you tell our forum users in a few words, what AP is?
Eddy:
Alternative Publishing/Products are, essentially, products that aren’t printed in the traditional format (i.e., a book or box, printed in a large print run and then sent through the distribution chain). It generally tends toward PDF ebooks, but it’s also diverged into print-on-demand, podcasting and audio production.
Ivy:
Personally, I can tell you that AP products are very important for us in Costa Rica, as it is sometimes harder and much more expensive for us to get products printed in “traditional” format.. That is one of the many reasons we really appreciate the work you do.
Eddy:
That was something I’ve actually pushed on certain products.
While naturally there’s going to be a North American bias to my products, I’ve been slowly trying to make the AP products a little more global as I can.
Because the non-standard distribution model should, in theory, be more accessible to fans outside of the North America/Europe market.
So I’m glad to hear that I was right.
Ivy:
Indeed you were!
As a personal anecdote, we even got incredibly exited when we first saw Costa Rica mentioned in a White Wolf Book (for us it was Aberrant, with NPC Anibal Buendia).
Eddy:
LOL! Nice.
Ivy:
We’ll I disgress. Moving on to specifics, what can you tell us about the Testament of Longinos?
Eddy:
It’s awesome. The writers (Howard Ingham and Genevieve Podleski) did a fantastic job.
Between them, they had knowledge of theology, linguistic anthropology, ancient studies and ancient history.
And it really shows in the final product.
But specifically, it’s a 90 page PDF that is a completely in-character version of a “new” Testament of Longinus.
Essentially, some new material was uncovered by some vampires which threw established Longinian studies into question, so a committee of vampires was formed to translate the new material and integrate it into the existing Testament.
So there are three character who actually compiled the book, and they speak a lot through various footnotes and appendices.
And they fight.
So, basically, a typical product run by vampires.
Ivy:
Lol! It does sound awesome. We can’t wait to incorporate into our own Vampire:TR chronicles!
Eddy:
I look forward to hearing how it goes.
Ivy:
Sure thing!
Another AP product that has us filled with expectation is the Collection of Horrors. Can you comment on it?
Eddy:
Well, the Collection of Horrors is fully released now, but it was another product that started off as a crazy idea that ended up working out somehow.
I came to the office one day and said “What if we put out PDFs with audio files attached?”
Once I presented some ideas on how to do it, they guys got really excited, and the writers even more so.
It’s the most complex project I’ve done — it had 14 writers all working simultaneously, along with 8 voice actors.
(You can even hear our Creative Director, Rich Thomas, in two of the tracks.)
Ivy:
WOW! You are our hero! The Collection of Horrors is first on our list of “NEED to have right now” products.
Eddy:
http://www.white-wolf.com/sas/hunter.aspx#collectionOfHorrors
There’s a list of all sixteen copies, as well as a link to the complete bundle.
sixteen files, not copies. Sorry.
Ivy:
Gottcha. My friend is getting my credit card as we speak. I must say it is at a very accesible price too!
Eddy:
It was my second experiment with “microtransactions,” or putting out very small products for a very small price point. The first one didn’t work as well, so I’m pleased that this one is doing better.
Ivy:
You have our compliments on the experiment! We believe it to be a great idea. Specially for markets like ours.
Just so we can continue to drool over what’s next, can you tell us what AP supplments are on their way?
Well, we’re continuing to roll out our ready-made PC groups, which give five pre-generated player characters for each World of Darkness game, as well as some common background for the characters and a few pages of Storyteller advice on story ideas for that group, as well as how to integrate them with at least one of our existing SASs.
After that, we have our next SAS, which is actually for Mind’s Eye Theatre: the Requiem, which will come with over 50 pre-generated LARP characters.
So, there’s definitely a theme going on right now.
Ivy:
As a demo team alpha, I am particulary exited about the ready made PC’s. Also, we constantly here from new gammers that want to get started with SASs and these bundles look like great aid to them.
Eddy:
Absolutely. Over time, I’m hoping to offer “one shot” bundles — getting a core rulebook, group of PCs and one adventure for a lower price, so Storytellers can just buy the bundle, download the files, and get right to gaming.
Ivy:
We will really be looking forward to that!
I want to move on to another topic now, which I may say is the topic most of us here are talking about: GEIST: THE SIN-EATERS
Eddy:
Okay.
Ivy:
Hahaha, don’t worry, we won’t ask for spoilers…no wait, scratch that.
Eddy:
Well, you can ASK.
Doesn’t mean I’ll say anything.
Ivy:
Point taken.
I remember reading the article “What Hunter is Not” that Chuck W. did for the Quaterly. Can you comment on What Geist is not? ( Please don´t tell me it is not pie! )
Eddy:
It’s not Wraith, I can certainly tell you that.
Ivy:
hmmm, where have I heard that before…
Eddy:
Probably Ethan.
It’s… it’s not really that morbid, honestly.
The game has a kind of celebratory air to it which I found intriguing during the initial development meetings.
But it’s not like Wraith in either tone or content, and it’s not a typical “ghost game,” I don’t think.
Ivy:
Indeed, the most heard analogy, inspite of how much the developers have said other wise, has been that Geist is the new Wraith, and if not, that it is the new Orpheus. Is Geist similar enough for us not to exepct a new rendition of either?
Eddy:
It really isn’t like either, although if I HAD to pick one, it’s probably more Orpheus than Wraith.
But while I think a lot of fans will find it hard to believe, it really is a new kind of game about ghosts.
Partially because it isn’t REALLY about ghosts.
Ivy:
So any hints towards what the next game will be? ( Look at us, all greedy, Geist has´nt even hit the shelves and we are allready asking about the next one)
Eddy:
Nope. That’s the line between me being helpful and Marketing stuffing my corpse in a dark alley somewhere in Dubai.
Ivy:
Okay. We had to try, though. But we definetaly don´t want that for one of our favorite developers, even if it means juicy spoilers
Eddy:
Juicy spoilers, juicy corpse. Same thing.
Ivy:
It indeed maybe the same thing when it comes to Geist, am I right?
Eddy:
That would be saying something Geist is, not what it’s not.
But nice try.
Ivy:
Do I get extra points for trying ? LOL
Anyways, we are going to be demostrating Geist: The Sin Eaters during the Free RPG Day. You are the developer behind the Quickstart. Can you tell us what can we expect from The Return of Mr. Monster?
Eddy:
Well, it was written by one of the writers for the core Geist book, Chris Simmons. It’s based on the actual Son of Sam murders in New York City.
Geist is so expansive that it would be hard to cover everything the core game does, but it does cover a lot of the basic elements of gameplay, including a number of entertaining ghosts to encounter.
Ivy:
Son of Sam? That is one juicy spoiler rigth there. We are looking forward to it. All of our Geist demo tables are totally book, almost from day one!
Eddy:
Awesome! I’m glad to hear that.
Ivy:
This may sound cliche, but, if you had to describe Geist in one word, what would it be?
Eddy:
One word? Wow, that’s tough.
Hopeful, maybe.
I know the one PHRASE I associate with the game is “joie de vivre.”
Ivy:
Interesting. That really gives me an entirely new perspective on the game. On thing we have noticed about the new WoD games, and that we really like, is that no matter how terrifying or twisted the subject maybe, if you look for it, there’s always that “silver linning” feeling
Eddy:
Sure, because horror doesn’t work if there isn’t the illusion of hope, and hope isn’t meaningful if there isn’t darkness to rally against.
One thing I love about working on WoD is the complex morality that you can infuse into most any product. There really isn’t a pure good or evil in the setting.
Ivy:
You stroke a cord right there. In our opinion, that make’s it really easy to relate to WoD games, no matter how “bizarre” or “supernatural” the setting is. Then again, would you say that such complexity makes WOD games targeted at a very specific audience?
Eddy:
I think it’s more accurate to say that any game that’s effective is targeted at a specific audience first and foremost.
Dungeons & Dragons, for example, is a very specific type of game. Many people play it who aren’t the target audience, and they enjoy it, but it’s not specfically designed to encompass many tastes.
Games that DO try to be everything to everyone, in my opinion, tend not to do very well.
So, yes, the complex morality of the WoD is slanted to a specific audience, but that doesn’t mean that groups that like to just go monster stomping are having any less fun with our games.
Ivy:
Indeed
Time for the million dollar GEIST question: What spoilers can you give us!? ( With out Marketing shipping us,you for telling and me for asking, in bodybags to an alley in Dubai)
Eddy:
Hang on, let me ask.
(The Marketing Director, Kelley Barnes, is in my other IM window. )
Ivy:
(NP, We love Kelley )
Eddy:
Okay, I can give you the signature city for Geist.
It’ll be New York City.
AND I’ll see if I can dig up a snippet for you.
Hrm, let me see…
Here’s a bit about Manhatten.
Ivy:
I feel oblidged to tell you that we were big on NY. I actually participated in the “Patience and Fortitude lions” contest Kelley started. Then again, it is a VERY nice spoiler to have confirmation on it.
Lets hear about Manahattan!!
Eddy:
Sin-Eaters know full well that the most densely populated place in the States is also the most densely populated with ghosts. There are said to be vampires moving among the rich and influential, and sure, there are rumors of dog attacks that aren’t actually dog attacks deep in Central Park. Some Sin-Eaters find themselves drawn to New York Presbyterian Hospital, and at least one krewe has spent a night there honoring the memory of both Malcolm X and Jim Henson (both of whom died there). There’ve also been rumors of at least one Bound gone murderous that had his origins there
By far, though, one of the greatest sites of supernatural vibrancy is Ground Zero. While the construction of Freedom Tower seems to be drawing away some of the potential negative energy, the site still acts as a remarkably potent cenote. It’s not just the numbers of people who died here that attract geists and Bound alike: the Twin Towers died here, and with them a certain aspect of the city itself. Even now, Sin-Eaters tell one another stories of what happened in the weeks and months after 9/11, and how many ghosts were in need of help.
There you go.
Ivy:
Damn! That was AWESOME. We really weren’t expecting that big a spoiler! Many thanks to you and Kelley!!!
Eddy:
Glad to help out.
Ivy:
We are forever in debt
Eddy:
I’ll remember then when you fly me down to Costa Rica.
Ivy:
Noted. BELIEVE ME, as soon as we have the budget for it, you and Kelley are first on the list for our November convetion- CR is also a very nice place to vacation if you are interested
Eddy:
I’ve never been. I’ve been to Canada, Mexico, Iceland, Morocco and the UK, but never Costa Rica.
Ivy:
You are missing out! Hopefuly, one day when will be able to help you come down here. I’t ll be great. We promise.
Eddy:
If you can, I look forward to it. But I totally understand budgets these days.
Ivy:
We’ll figure something out, maybe not this November, but it will definately be on our plans.
I don´t want to take much more of your time and I have already kept you for 2 hours, so , if it´s ok with you I want to move on to the questions are forum users proposed. We have picked 5 questions that they wanted to ask you
Eddy:
Sure thing.
My roommate is playing Prototype on the PS3, so I’m just kind of watching that between questions.
Ivy:
Good to know
Here goes question number 1: What’s your favorite Terror/Horror”B” movie? by Raabe
Eddy:
Evil Dead 2.
Bruce Campbell is GOD.
Ivy:
Ok, we officially luv you now
Eddy:
Wait, you didn’t love me before? Was it all just pillow talk before?
I feel so USED.
[sniff]
Okay, I’m over it.
Ivy:
Good. Next time we promise to wine and dine you. (And yes, it doesn’t matter what Chuck Norris says, Bruce IS God)
Eddy:
LOL! So noted.
Ivy:
Now that we now your taste, can we expect a WOD meets Evil Dead supplement? LOL
Eddy:
Alas, another game company has already done that.
But the Army of Darkness RPG is quite fun.
AoD RPG: Link
Ivy:
Oh my! I ve been leaving under a rock!
Seriously now, question number 2: do you actually play rgps now ? How often? and how much time you spend on them? by Disitor
Eddy:
I still play quite a bit. I run a regular Scion game every other week (though we’re about to wrap up the first cycle), I play a short game of 3:16 every Thursday at work over lunch, and I play in two different Vampire LARPs once a month each.
So, about 20 hours a month? Give or take.
BTW, ToL writer and SAS editor extraordinaire GEnevieve Podleski just signed on. She says hi to everyone in Costa Rica. I told her it might take a while.
Ivy:
Yeay! You’ve kept your gaming habbit inspite your 50+hour work weeks. We are so proud *sniff* ( Note: Thanks for helping me max out my credit card. “Alright, you primitive screwheads, listen up!” is impossible to ignore )
Eddy:
I live to sell. Or serve. Or something.
Ivy:
BTW, All our best to Genevieve Podleski, we luv here work too. That’s 3 less costaricans she has to say hi too. only 6 million to go.
Eddy:
Hooray!
Ivy:
K, let’s go with question number 3: Who or what got you into role-playing games? by Aramir
Eddy:
The Dungeons & Dragons red box set from the early 1980s. I thought it was a board game, and bought it from a magazine.
It might as well have said WARNING: WILL DEVOUR YOUR LIFE on the ad.
Ivy:
Been there!
Eddy:
But pretty soon after, I migrated to the Marvel Super Heroes RPG around 85-ish, and that’s when I started branching out from D&D.
Ivy:
And today you are the Scion,3:16, vampire larping gamer/developer we now know and luv!
Eddy:
It was either this or drugs.
Ivy:
HAHAHA
Ok, now for a million dollars - not really - question number 4: Have you ever experienced something paranormal? by Platinum Scales
Eddy:
When I was young, I was firmly convinced that a ghost was slamming my window open and shut.
Even when it wasn’t windy, the window would slam open and shut during the middle of the night.
I was TERRIFIED.
Eventually, we discovered that the hinge was loose, and it was the tree outside that kept bumping into the window, so even a small breeze would bump into it.
I was so disappointed.
But really, the real world provides enough inspiration for me. I read an article about a father who was high on PCP and ate his son’s eyes.
You don’t need vampires and ghosts with stuff like that in the world.
Ivy:
Point taken. Have you reconsidered drugs? Lol, just kidding.
Eddy:
You see why both options seemed attractive in my youth.
Ivy:
Quite clearly.lol. Time for….. question number 5!! Accordind to your own experience, what is that makes a game/adventure developer/writer succesfull? by Malkav X
Eddy:
Honestly, tenacity. It’s really easy to get discouraged by fan reaction or deadlines or just the sheer amount of work you have to do. A lot of success has to do with just showing up one more time than the other guy, and putting in a ton of hard work when you don’t want to do it.
And it’s tough. There have been days when I just want to crawl into a hole and hide from the world. But you have to keep moving, keep growing, keep trying, keep working.
Of course, I always think I can do more to improve myself and be a better writer or designer.
Ivy:
Thanks for that input. And in our honest opinion, looking at your work, you are a trully succesfull writer and developer
Eddy:
Awesome. I can now totally slack off and rest on my laurels.
Ivy:
You do that. Then we can go after your job
Eddy:
Crap. Clearly I need to rethink this plan.
Ivy:
I know we did say we were only going to ask 5 questions from the forum users, but we found one that is just as geeky, gamer, WoD fan as you can get and we just haaaaaaaaaave to ask:
Eddy:
LOL! Okay, hit me.
Ivy:
In a “real” war between WoD “monster’s” (creatures) which side should we take? by Raabe
( Can’t say I didn’t warn you)
Eddy:
The hunters. Seriously.
Ivy:
I would take the same side, but, may we know your reasons?
Eddy:
Well, every other creature in the WoD has a conflict. Vampires have to struggle with their Beasts, werewolves with spirits, changelings with their former fae masters, and so on.
Hunters are completely dedicated, so they can focus solely on destroying their enemies.
Plus, they’re just like us, so they can do the same things we can.
That makes them some of the scariest “creatures” in the World of Darkness to me.
Ivy:
Nicely done.
We’ll that pretty much does it for the questions we had plan for you. Is there anything you would like your fans in CR to know about you or White Wolf that we haven’t covered?
Eddy:
About the only thing I can think of is that if people are interested in hearing me babble even more, I have a regular podcast that I do where I talk about a variety of White Wolf topics, mostly clustered around AP. It’s called the White Wolf Blogcast, and you can find it on iTunes, or you can subscribe via Feedburner.
http://feeds2.feedburner.com/WhiteWolfBlogcast
Ivy:
Cool, we will spread the word. Anything you want to know about the gaming scene here? what we will do with this interview? the weather? Etc.
Eddy:
You’re posting the interview up on your website, right? Just in Spanish, or in Spanish and English?
Ivy:
Nope, we will be selling the information you shared with us to you competitors. (insert evil laughter)
Eddy:
Cool. I’ll just get it back from them when I go out drinking with them at GenCon.
Ivy:
Nice comeback. We dont luv you anymore btw
Eddy:
Damn it!
Costa Rica is FICKLE.
Ivy:
(You may wins us back if you invite us to Gen Con.)
Now seriuosly: Yes, we will be posting this interview as the inaugural piece on Alternative Production’s Blog. The Get of Iriria Demo Team works through Alternative’s site.
Eddy:
Anyhow, if you could send Kelley a link when it’s up, that would be awesome. We can cross-post it to our site.
Ivy:
Anyways, I will translate the interview to Spanish, but I will also post the original piece in English
I will send you and Kelley the link
Eddy:
Hey, if you guys can make it up to GenCon, I’ll see about swinging you invites to our party.
Ivy:
Nice to know !
You want us to post this chat as is, or would you like some editting?
Eddy:
Nope, I’m okay with it. It’s not like the last interview I did, where I ended up talking about the Icelandic Penis Museum.
And even THAT wasn’t edited.
So this one is pretty tame by comparison.
Ivy:
I am afraid to ask about the Icelandic Penis Museum
Eddy:
http://en.wikipedia.org/wiki/Icelandic_Phallological_Museum
You know you want to click on it.
Ivy:
Wikipedia… my old nemesis.
OMG THE TESTICLE LAMPS!!!!
Eddy:
I work with Icelanders every day. This is the kind of cultural contribution they give to our world.
That and rotten shark.
It kind of summarizes my work environment, I think.
Ivy:
This is SO going on the blog!
Eddy:
Ivy:
We have a thread at our forums specially devoted to stuff like this: THIS IS WRONG!!!!!!!!!! http://alternative.informe.com/forum/navegando-por-la-red-f13/this-is-wrooong-t101.html, you ve just made post of the week!
LOL
Eddy:
Hooray!
Ivy:
Anyways, this concludes the official interview. We can’t thank you and Kelley enough for this opportunity! I’ve had a blast and I hope you had a good time too.
Eddy:
I did! I hope we covered everything you wanted to talk about.
Ivy:
More! Penis Museums were definately not in the agenda. Now that I think about it, maybe they should ‘ve been
Eddy:
Something to ask your future guests.
“So, what do you think of penises?”
Ivy:
I think I’ll start my next interview with “Eddy Webb want’s me to ask you what do you think about penises?”
Eddy:
LOL!
This will do nothing but help my reputation in the gaming industry, I’m sure.
Ivy:
(btw) This IS going on the blog too!
Eddy:
Heh.
Ivy:
It’s been great, but I must say my goodbyes, thanks again for your time and responses. I ‘ll forward you the link to the interview and I hope we keep in touch.
Eddy:
Awesome. Thanks again, Lucy!
Ivy:
Thank you! Have a great week!
Best regards to everybody at White Wolf too

